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Cricket Hook

A 2.5D third-person platformer pitch where the player swings, sticks, and slingshots through bite-sized challenge rooms. The core design centers on one readable grapple mechanic and fast retry loops.

Statusconcept
FormatGodot traversal prototype plan

Playable build coming soon

This page is reserved for the first browser build of Cricket Hook.

Current progress

Concrete source-backed notes for where this project stands.

  • Working name selected from the hook-head traversal concept.
  • Core mechanic defined: aim, fire, swing, release, and reset.
  • First scope targets 8 to 12 short rooms with timing gates, hazards, and optional collectibles.
  • Next step: build the first Godot movement prototype.