Back to games

Stick Figure Platformer

The original stick-figure platformer track defines the core playable grammar: move, jump, double jump, dash, wall jump, push objects, trigger buttons, unlock doors, and fight enemies or bosses.

Statusbuilding
FormatTypeScript web gameplay prototype

Playable build coming soon

This page is reserved for the first browser build of Stick Figure Platformer.

Current progress

Concrete source-backed notes for where this project stands.

  • Working title and 2D platformer scope are defined in the source game spec.
  • Movement goals include move, jump, double jump, dash, wall jump, and chained action combinations.
  • Environmental mechanics include pushable boxes, buttons, keys, locked doors, and progression blockers.
  • Combat direction includes normal enemies, boss capability, and later migration targets such as Godot or Unity.